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-- Quack!
I am a 17 year old high school senior with a passion for game and software development. I have published 3 video games, including Ranger Rush (made entirely in x86 Assembly), The Wild Lunch, and What's Going Down (my first 3D game and first game jam, where it won the community vote). There are many projects I have lined up for the future, and I hope you will stick around to see them through!
I have been coding for more than half my life, and have learned most of the major programming languages including C, C++, C#, Javascript, Python, Lua, and HTML/CSS. But most recently I have been learning a new language: Assembly. The task was daunting but I dove right in, and I have really enjoyed coding in Assembly because it gives me complete control over the code I write, and I love the problem solving aspects of it.
As previously mentioned, my first ever game (Ranger Rush) was made in Assembly. It is a frogger-type game but with cowboys instead of frogs. It took me a bit over a month to make but that was mostly because I was learning Assembly as I made it. It is currently in a "playable" state, but there are many bugs as well as many new features that I would like to implement.
After this I made what I consider my first "full" game: The Wild Lunch. You play as the manager of a wild west saloon. I made it in Godot and used IbisPaintX for the artwork. It taught me many valuable lessons about how best to manage my time and resources to create the best final product. I also learned how to manage my time well when I made What's Going Down for my school's annual game jam. It was my first game jam and my first 3D game, and in it you play as an alien that destroys planets throughout the Solar System.
My latest project (still ongoing) is rendering fractals like the Mandelbrot set and its extensions like the burning ship, tricorn, buddhabrot, etc. The code I am writing for this project is in Python. The images I have rendered so far are in my art gallery at the bottom of this page.
All of this art was created by me with no AI assistance. The art in the Mandelbrot section was created using math, but everything else was handdrawn in IbisPaintX.
Grayscale buddhabrot with low iterations
Colored buddhabrot with iterations of R=20000, G=5000, B=500
Nebulabrot with iterations of R=800, G=200, B=50
RGB buddhabrot with low iterations
Tricorn buddhabrot with iterations of R=20000, G=5000, B=500 and some non-local means denoising
Tricorn nebulabrot with iterations of R=800, G=200, B=50
Normal mandelbrot rotated 90 degrees for reference
Burning ship buddhabrot with iterations of R=20000, G=5000, B=500
Burning ship nebulabrot with iterations of R=800, G=200, B=50
If any of the Mandelbrot renders interests you, here are some links to more info so you can learn more about fractals and create cool renders yourself:
Introduction to the Mandelbrot set: What's so special about the Mandelbrot Set? - Numberphile
Extensions of the Mandelbrot set: Tricorn and Burning ship fractal
History and introduction to the Buddhabrot from Melinda Green, its discoverer: The Buddhabrot Technique
More info and rendering info about the Buddhabrot: Buddhabrot wiki article
Very helpful info about rendering a Buddhabrot quickly and how to denoise the results: Rendering a Buddhabrot at 4K and Other Bad Ideas
Reddit (u/Successful-Crew-5343)
itch.io (Magnoblitz)
Gmail (magnoblitz1@gmail.com)